Cleric

Class Requirements

  • Primary Ability Score: Wisdom (minimum 4)
  • Secondary Ability Score: Vitality

Class Features

  • Turn Undead
  • Divine Channeling
  • May NOT take the Deception, Forgery, Marksman, or Thievery Skills
  • May only wield blunt weapons, staves, or rods
  • May equip any type of armor, as well as shields and helmets
  • Starting Hit Points: 1d6 + VIT modifier + 2

Cleric Spell Progression

Cleric Level Spell Level 1 Spell Level 2 Spell Level 3 Spell Level 4
1 2 - - -
2 3 1 - -
3 3 2 - -
4 3 2 1 -
5 4 3 1 -
6 4 3 2 -
7 4 3 2 1
8 5 4 2 1
9 5 4 2 2

Cleric Level Progression

Level Total XP Required
1 -
2 1,500
3 3,000
4 6,000
5 12,000
6 25,000
7 50,000
8 100,000
9 200,000

The Sacred Path

Level Enhancement
2 +1d6 maximum Hit Points or 1 Skill
3 +1 to any Ability Score
4 1 Skill or +1 Attack Score
5 +1d6 maximum Hit Points or +1 Defense Score
6 +1 to any Ability Score
7 1 Skill
8 +1d6 maximum Hit Points or 1 Skill
9 +1 to any Ability Score


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