Divine Magic

Level Four Spells

Quake

Combat

Spell Statistics

Range
240 ft.
Area of Effect
30 ft. radius
Duration
(2d6+WIS mod) rounds
Casting Time
2 rounds
Resistance Roll
Dexterity 6

Description

This spell causes the ground within a 30 ft. radius to rupture violently, opening jagged fissures and unstable terrain. All creatures in the affected area have their movement reduced to sluggish and must make a Dexterity Resistance Roll at the beginning of each round they remain inside. If a creature fails to roll a 6, it loses its footing and plunges into a collapsing void, vanishing into the chasm, lost forever in the darkness beneath.



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