Divine Magic
Level Four Spells
Quake
Combat
Spell Statistics
- Range
- 240 ft.
- Area of Effect
- 30 ft. radius
- Duration
- (2d6+WIS mod) rounds
- Casting Time
- 2 rounds
- Resistance Roll
- Dexterity 6
Description
This spell causes the ground within a 30 ft. radius to rupture violently, opening jagged fissures and unstable terrain. All creatures in the affected area have their movement reduced to sluggish and must make a Dexterity Resistance Roll at the beginning of each round they remain inside. If a creature fails to roll a 6, it loses its footing and plunges into a collapsing void, vanishing into the chasm, lost forever in the darkness beneath.