Arcane Magic
Level Two Spells
Inflict Disease
Necromancy
Spell Statistics
- Range
- Touch
- Area of Effect
- One Creature
- Duration
- (1d3+3) rounds
- Casting Time
- Automatic
- Resistance Roll
- Vitality 5+
- Material Components
- Rat's Pelt + Resin
Description
This spell infects the target with a rapidly spreading, brief skin disease that deals damage equal to the caster's Intellect modifier each round for the duration of the spell. The disease forces the affected creature to make a Vitality Resistance Roll at the start of each round that they are infected. If a 5 or a 6 is rolled, the damage taken that round is halved.
Optional rule for human or humanoid creatures: When the spell's duration ends, the disease will leave the creature's skin appearing extremely disfigured for 1d6+1 days, causing them to suffer a -2 penalty to their Charisma (adjusting their modifier accordingly).
When this period expires, the creature must make one final Vitality Resistance Roll. If they roll a 4, 5, or 6, they recover from the disease with no permanent disfigurement, and their Charisma is restored. However, if they fail their resistance roll, the -2 Charisma penalty becomes permanent.