Hill Giant
| XP Value | 4,800 |
|---|---|
| Treasure Type | IV |
| Type | Giant - Humanoid |
| Size | Giant |
| Climate/Terrain | Mountains, Wilderness |
| Frequency | Rare |
| Number Appearing | 1 |
| Movement Speed | Moderate |
| Hit Points | 50 (14d6+1) |
| Defense Score | 6 |
| Defense Target | 4+ |
| Melee Attack Score | 10 |
| Attack Target | 2+ |
| Missile Attack Score | Stones 6 |
| Attack Target | 4+ |
| Range | 60 feet |
| Power |
Summon Beasts (1) (Dire Wolves, 2d6+1) |
| Immunity | Charm, Command, Disable, Fear |
| Resistance | None |
| Weakness | None |
"Lumbering across hills and mountains, Giants are towering humanoids with crude features and crude appetites to match. Their weapons are often nothing more than makeshift clubs or crudely formed axes... they smash, stomp, and swallow whatever draws their dull gaze... whether livestock, travelers, or villagers, it matters not..."
More Info...
The Lumbering Brute...
Hill giants fight with terrifying strength, but with little finesse. They make wide, telegraphed swings that savvy fighters MIGHT dodge, but a single successful hit can end a battle instantly.
They're often too stupid to recognize clever tactics and will focus obsessively on a single target, ignoring others until that enemy is thoroughly crushed...
Attributes
| STR | 9 (5) |
|---|---|
| VIT | 7 (4) |
| DEX | 5 (3) |
| INT | 4 (2) |
| WIS | 5 (3) |
| CHA | 3 (2) |
| Initiative | 3 |
|---|---|
| Awareness | 3 |
| Morale | 3 |