Skills
First Aid (Wisdom)
Description
The First Aid skill allows a trained character to provide immediate medical treatment to restore a creature's health. It cannot revive the dead or replace magical healing, but it can restore lost hit points and improve an ally's chances of resisting the effects of poison. First Aid allows a character to immediately restore a number of hit points equal to 1d6 plus ½ their level (rounded up) to any creature once per encounter, OR add a +1d6 bonus to any creature's next Resistance Roll against poison.
First Aid may only be used on another creature.
A creature may only benefit from First Aid ONCE per encounter.
The character administering First Aid must be within close range of the target AND able to touch them.
The character MUST possess a First Aid kit, which is good for 5 total uses.
First Aid cannot restore a creature above their maximum Hit Points, and cannot revive a dead creature.