Arcane Magic
Level Four Spells
Enchant Weapon
Enchantment
Spell Statistics
- Range
- Touch
- Area of Effect
- One Weapon
- Duration
- Permanent
- Casting Time
- 4 hours
- Resistance Roll
- N/A
- Material Components
- Strip of Bark + Bird's Egg
Description
This spell allows the caster to permanently imbue a weapon with magical power. The caster must focus uninterrupted for 4 full hours, channeling arcane energy into the weapon. At the end of the casting time, the caster must succeed on an Intellect Ability Roll by rolling at least one 6.
If successful, the weapon becomes a magical weapon and gains a +2 bonus to its Attack Score permanently. Only one weapon may be enchanted per casting, and any interruption during the process causes the spell to fail. A weapon that has been enchanted once may not be enchanted again.
Optional rule: In lieu of the rule requiring the player to roll a 6 in order for the Enchant Weapon spell to succeed, granting a flat +2 bonus, the GM may have the player make their Intellect Ability Roll, with every 6 that is rolled resulting in a +1 bonus to the weapon's Attack score. If the Ability Roll fails and no sixes are rolled, the spell fails, and the weapon becomes damaged beyond use, rendering it junk. This gives the caster an opportunity to create an extremely powerful weapon, but with some risk.