wizard
Requirements
- Primary Ability Score: Intellect (min 4)
- Secondary Ability Scores: Dexterity, Vitality
Class Features
- Arcane Spell-casting
- May choose one of the following as a Bonus Skill: Alchemy, Arcana, Detect Languages, or History
- Wizard's Cantrips
- May only wield daggers, firearms, staves, or rods
- Not permitted to equip armor, shields, or helmets
- Starting Hit Points: 1d6 + VIT modifier + 1
Wizard Spell Progression
| Wizard Level | Spell Level 1 | Spell Level 2 | Spell Level 3 | Spell Level 4 |
|---|---|---|---|---|
| 1 | 2 | - | - | - |
| 2 | 3 | 1 | - | - |
| 3 | 3 | 2 | - | - |
| 4 | 3 | 2 | 1 | - |
| 5 | 4 | 3 | 1 | - |
| 6 | 4 | 3 | 2 | - |
| 7 | 4 | 3 | 2 | 1 |
| 8 | 5 | 4 | 2 | 1 |
| 9 | 5 | 4 | 3 | 2 |
Wizard Level Progression
| Level | Total XP Required |
|---|---|
| 1 | - |
| 2 | 2,500 |
| 3 | 5,000 |
| 4 | 10,000 |
| 5 | 20,000 |
| 6 | 40,000 |
| 7 | 60,000 |
| 8 | 120,000 |
| 9 | 240,000 |
The Arcana Path
| Level | Enhancement |
|---|---|
| 2 | +1d6 maximum Hit Points or 1 Skill |
| 3 | +1 to any Ability Score |
| 4 | 1 Skill or +1 Defense Score |
| 5 | +1 to any Ability Score |
| 6 | +1d6 maximum Hit Points or 1 Skill |
| 7 | 1 Skill or +1 Attack Score |
| 8 | +1d6 maximum Hit Points or 1 Skill |
| 9 | +1 to any Ability Score |