rogue
Requirements
- Primary Ability Score: Dexterity (min 4)
- Secondary Ability Scores: Intellect, Vitality
Class Features
- Sneak Attack
- Lock Picking
- Begins with Thievery plus one of the following as a Bonus Skill: Detect Traps, Disarm Traps, or Stealth
- May only wield finesse weapons or missile weapons
- May only equip leather armor, cloaks, or caps
- Starting Hit Points: 1d6 + VIT modifier + 2
Rogue Level Progression
| Level | Total XP Required |
|---|---|
| 1 | - |
| 2 | 1,000 |
| 3 | 2,000 |
| 4 | 4,000 |
| 5 | 8,000 |
| 6 | 16,000 |
| 7 | 32,000 |
| 8 | 64,000 |
| 9 | 128,000 |
The Hidden Path
| Level | Enhancement |
|---|---|
| 2 | +1d6 maximum Hit Points or 1 Skill |
| 3 | +1 to any Ability Score |
| 4 | 1 Skill or +1 Attack Score |
| 5 | +1d6 maximum Hit Points or +1 Defense Score |
| 6 | +1 to any Ability Score |
| 7 | +1d6 maximum Hit Points or +1 Attack Score |
| 8 | 1 Skill |
| 9 | +1 to any Ability Score |